Medieval 2: Total War Mods Tools: 3ds Max, Photoshop, GIMP, MaxScript, Python Duration: Ongoing Polycount: Various Textures: Various Medieval 2: Total War was the fourth game in its series developed by The Creative Assembly in 2006. Like its predecessor Rome: Total War, it has a number of healthy modding communities around the globe dedicated to making the game better that provides teaching material and tools to working with the game. Unlike Rome however, the game supports the procedural generation of soldier models to create more diverse appearances, making it an excellent exercise in creating modular, non-clashing parts. The following is a small collection of models and animations that I have made for the game, the majority have been released on the Total War Center. |
Gulay-gorod (Wagon wall)
The Gulay-gorod, or "wandering town" in Russian, was an abandoned concept - the unit itself and its associated game-play mechanics were left unfinished in the retail game. However, it is possible to make an educated guess on how the unit might have functioned based on existing assets. After manipulation of the base mesh and skinning it to a skeleton, the result was a fairly accurate recreation of the historical field fortification. Original model, texture, and animation by the Creative Assembly. Polycount: 1,306 Tris Download and instruction link here: [Resource] Animated Wagon Wall |
Macedonian Phalanx Animation Set
This particular piece is a call-back to Rome: Total War - Medieval 2: Total War utilised many features from its predecessor, but changed them to fit the depicted era (more than 1000 years after Rome!). One such feature is the phalanx formation, that has been renamed to "spear wall" with a very different set of animations and functionalities. The restoration required an understanding of an animation tree system that predates the modern blend-trees and graphs, as well as smooth transitions between different animations. While the reproduction was convincing, it was rather anachronistic, best suited to be used in ancient-era-themed modifications. Still, I could not resist creating a custom unit to use it, as shown below. Original model, texture, and animation by the Creative Assembly. |