Contacts Telephone: 1 - 385 212 8294 Email: [email protected] Software 3D/2D + Adobe Photoshop and Illustrator, GIMP, Krita, Inkscape + Autodesk Maya, 3DS Max, XSens, and MotionBuilder Scripting/Programming/Media + Python, MEL, and working knowledge of C++, C# for Maya and Unity + Visual Studio, Wing IDE + Adobe InDesign, After Effect, Audacity, Microsoft Word, Excel, Powerpoint |
Game Projects
MAUI (Unity 5)
February 2015 - May 2016
User Experience/Artist/UI Designer
+ Created UI, characters, props, in-game instructions, and achievement icons.
+ Dressed up game scenes with textures and particle effects.
+ Provided research information for the cultural and narrative core of the game.
Steam store page here.
CONDUIT (UNREAL 4)
December 2014
User Experience/Artist
+ Designed environments, characters, and UI.
+ Modeled and textured props, UI, splash screen, as well as in-game instructions.
Prison Break (HTML 5)
October 2014
2D/Concept Artist
+ Designed environments, characters, and environments.
+ Created animated character sprites, and environmental set pieces.
GLOW (Monogame)
August 2014
2D/Concept Artist
+ Designed environments, characters, and UI elements.
+ Made animated character sprites and UI icons.
Various Modifications
Ongoing
+ Medieval 2: Total War
++ Extensive overhaul of the building, combat systems, as well as unit rosters to balance factions.
++ Created and implemented new animation sets, props, characters, and their associated UI element.
++ Researched to write historical text for factions, units, and events.
Done
+ Rome: Total War
+ Star Wars: Empire At War
+ Command & Conquer: Red Alert 2
+ Command & Conquer: Tiberian Sun
MAUI (Unity 5)
February 2015 - May 2016
User Experience/Artist/UI Designer
+ Created UI, characters, props, in-game instructions, and achievement icons.
+ Dressed up game scenes with textures and particle effects.
+ Provided research information for the cultural and narrative core of the game.
Steam store page here.
CONDUIT (UNREAL 4)
December 2014
User Experience/Artist
+ Designed environments, characters, and UI.
+ Modeled and textured props, UI, splash screen, as well as in-game instructions.
Prison Break (HTML 5)
October 2014
2D/Concept Artist
+ Designed environments, characters, and environments.
+ Created animated character sprites, and environmental set pieces.
GLOW (Monogame)
August 2014
2D/Concept Artist
+ Designed environments, characters, and UI elements.
+ Made animated character sprites and UI icons.
Various Modifications
Ongoing
+ Medieval 2: Total War
++ Extensive overhaul of the building, combat systems, as well as unit rosters to balance factions.
++ Created and implemented new animation sets, props, characters, and their associated UI element.
++ Researched to write historical text for factions, units, and events.
Done
+ Rome: Total War
+ Star Wars: Empire At War
+ Command & Conquer: Red Alert 2
+ Command & Conquer: Tiberian Sun
Employment Experiences
Chinese Language Interpreter at the University of Utah
September 2016 - October 2016
+ Provides real-time translation and interpretation from English to Chinese (and vice versa) for the cooperative training program held by Pac-12 and the FUSC (Federation University Sports China).
Graphic Designer/IT/Translator at Bkp Dental
September 2016 - October 2016
+ Creates formatted advertisements in English and Chinese for Newspapers, business cards
+ Works with a variety of hardware and software, including but not limited to: network printers, routers, wireless switches, and Nividia shield.
+ Translates dental terms and educates on the usages and pronunciations of Mandarin Chinese.
Teaching Assistant at the University of Utah
August 2015 - May 2016
+ Works with students on assignments and projects pertaining to Python 3.X, IDEs, as well as art support.
Lab Aide at the Centralized Zebrafish Animal Resource
August 2013 - July 2014
+ Handles animals and related supplies.
+ Maintains a clean lab environment.
Lab Aide at the Sundquist Lab
October 2011 - May 2013
+ Orders and restocks lab supplies.
+ Acquire MSDS documents to consolidate database.
Chinese Language Interpreter at the University of Utah
September 2016 - October 2016
+ Provides real-time translation and interpretation from English to Chinese (and vice versa) for the cooperative training program held by Pac-12 and the FUSC (Federation University Sports China).
Graphic Designer/IT/Translator at Bkp Dental
September 2016 - October 2016
+ Creates formatted advertisements in English and Chinese for Newspapers, business cards
+ Works with a variety of hardware and software, including but not limited to: network printers, routers, wireless switches, and Nividia shield.
+ Translates dental terms and educates on the usages and pronunciations of Mandarin Chinese.
Teaching Assistant at the University of Utah
August 2015 - May 2016
+ Works with students on assignments and projects pertaining to Python 3.X, IDEs, as well as art support.
Lab Aide at the Centralized Zebrafish Animal Resource
August 2013 - July 2014
+ Handles animals and related supplies.
+ Maintains a clean lab environment.
Lab Aide at the Sundquist Lab
October 2011 - May 2013
+ Orders and restocks lab supplies.
+ Acquire MSDS documents to consolidate database.
Education
The University of Utah
MEAE Masters in Technical Arts 2016
The University of Utah
BS Biology/Arts Technology 2013
The University of Utah
MEAE Masters in Technical Arts 2016
The University of Utah
BS Biology/Arts Technology 2013
Personal
I am a versatile artist, modder, and researcher - constantly reading up, experimenting, and tinkering with older RTS game titles to improve them. Knowing how to work within the bounds of the engine is a must, especially for specialised, proprietary examples that can only take in propriety file formats within a set file structure.
Mod works include art assets in the form of 3D models, animations, textures, event scripting, as well as flavour texts, which I share to modding communities forums.
My skill set also include communication, translation (both localisation and interpretation), and education, often serving as a bridge across disciplines and languages at the workplace. I am fluent in both English and Chinese (reading, speaking, writing).
I am a versatile artist, modder, and researcher - constantly reading up, experimenting, and tinkering with older RTS game titles to improve them. Knowing how to work within the bounds of the engine is a must, especially for specialised, proprietary examples that can only take in propriety file formats within a set file structure.
Mod works include art assets in the form of 3D models, animations, textures, event scripting, as well as flavour texts, which I share to modding communities forums.
My skill set also include communication, translation (both localisation and interpretation), and education, often serving as a bridge across disciplines and languages at the workplace. I am fluent in both English and Chinese (reading, speaking, writing).